I found a really interesting tutorial by Jonas Ussing

Jonas employs a nifty technique here to achieve realistic light scattering (which you can read about on the link).

In his words “…the photorealistic look of a cloud is dependant on decaying, non-polygon lighting”.

I’ve half a mind to either a) recreate The Simpsons intro in 3D or more likely b) stick my “ballet” character in the scene, flying around with a cape.

  • Man & bricks
  • Planet Vortex
  • Wall smash
  • PFHoe car explosion
  • Nuclear!
  • Pfhoe tracking test
  • Blocks transition
  • Sea snake!
  • Quick rig biped
  • Spider attack!
  • Target practice
  • The Cube
  • Earth / box softbody
  • Kronos AE plugin test
  • Rainbow flowerbed
  • Water simulation
  • UFO!
  • UFO logo sting
  • Space explosion
  • Car rig