Archive for ‘Playground’

More Rayfire!

Spent a bit more time playing with the Rayfire plugin for max, adding a secondary particle system for a bit more oomph.

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Nuclear…

Poor Dalston getting blown up again. This is in a draft render because this number of smoke particles would take aaaages to render.

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Space explosion

Just messin’. Particle systems, biped motion and a bit of a comp in AE

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Desk tracking

Still spending valuable cheese-eating time trying to nail this tracking business. This is getting closer, but I think using the tripod is cheating.

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Car explosion

Just purchased a new HD camera and this is my first test with it. Using PFHoe to track the motion here; pretty basic but just feeling my way for now.

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Wall Smash

Having some fun with the Rayfire plugin. Rendered with *proper* DoF, not a Z-Depth pass, and you can really see the difference. Love it.

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The Cube

Playing around with my new copy of CS5 and shiny new Trapcode plugins. Very impressed with Form.

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New UFO logo sting

Here’s an intro I’ve been working on for my new showreel, which I’m blatantly too busy to finish for the foreseeable.

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Spider attack!

OK, so the spider rig is getting milked a bit. Added laser gun and stock effects.

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Spider 2 – The Return

More arachnids. Or should a say *an* arachnid, singular.

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© 2010 David Curtis | Interactive Design & Motion Graphics | London