Character variations
A few more scenes with this little blue fella.
I seem to have some sort of ‘earth fixation’ at the moment. Dodgy DoF, but playing around with water is lots of fun.
I thought I’d do something spacey after being inspired by these 2 videos A rocket launch as viewed from a plane A great talk from Lawrence Krauss about the cosmos
I was inspired by this multi-physics simulation and started playing around with some physics again. Wish I had more time to spend on stuff like this. Added bullet-time for Matrix-style skill levels, with the usual dodgy texturing and masking.
I found a really interesting tutorial by Jonas Ussing Jonas employs a nifty technique here to achieve realistic light scattering (which you can read about on the link). In his words “…the photorealistic look of a cloud is dependant on decaying, non-polygon lighting”. I’ve half a mind to either a) recreate The Simpsons intro in [...]
I found some pre-made motion capture files and created this character to go with it. Bit rough and ready as always, but I can see definite progress with this technique.
I hand-keyed the biped and added a Reactor simulation to the bricks
Playing around with a flip technique and then building in soil and grass particle systems. I stuck a rainbow in for now; next version will have some sort of flower perhaps.
Using an idea from this tutorial, I stitched together a reactor simulation and a vortex . . . blah blah . . . no one reads this anyway