Archive for ‘Playground’

Spider 1

Aarrgh! Spiders! Run for your life!

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Character variations

A few more scenes with this little blue fella

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Water simulation

Dodgy DoF, but playing around with water is lots of fun.

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Space warp

I thought I’d do something spacey and warpey after being inspired by a couple of youtube vids.

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Earth refract

More with this globe fixation I seem to have at the moment.

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Target practice

Added bullet-time for Matrix-style skill levels, with the usual dodgy texturing and masking.

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Up in the clouds

I found a really interesting tutorial by Jonas Ussing

Jonas employs a nifty technique here to achieve realistic light scattering (which you can read about on the link).

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Ballet!

I found some pre-made motion capture files and created this character to go with it.  Bit rough and ready as always, but I can see definite progress with this technique.

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Man & boxes

I hand-keyed the biped and added a Reactor simulation to the bricks

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Flowerbed

Playing around with a flip technique and then building in soil and grass particle systems. I stuck a rainbow in for now; next version will have some sort of flower perhaps.

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© 2010 David Curtis | Interactive Design & Motion Graphics | London