More Rayfire!
Spent a bit more time playing with the Rayfire plugin for max, adding a secondary particle system for a bit more oomph.
Read MoreDesk tracking
Still spending valuable cheese-eating time trying to nail this tracking business. This is getting closer, but I think using the tripod is cheating.
Read MoreCar explosion
Just purchased a new HD camera and this is my first test with it. Using PFHoe to track the motion here; pretty basic but just feeling my way for now.
Read MoreWall Smash
Having some fun with the Rayfire plugin. Rendered with *proper* DoF, not a Z-Depth pass, and you can really see the difference. Love it.
Read MoreNew UFO logo sting
Here’s an intro I’ve been working on for my new showreel, which I’m blatantly too busy to finish for the foreseeable.
Read MoreSpider attack!
OK, so the spider rig is getting milked a bit. Added laser gun and stock effects.
Read MoreSpace warp
I thought I’d do something spacey and warpey after being inspired by a couple of youtube vids.
Read MoreTarget practice
Added bullet-time for Matrix-style skill levels, with the usual dodgy texturing and masking.
Read MoreUp in the clouds
I found a really interesting tutorial by Jonas Ussing
Jonas employs a nifty technique here to achieve realistic light scattering (which you can read about on the link).
Read MoreFlippage
Using an idea from this tutorial, I stitched together a reactor simulation and a vortex . . . blah blah . . . no one reads this anyway
Car rig
Big thanks to Trapt CG for their brilliant tutorials and also the-blueprints for their huge database of car projections!
Read MoreBiped animation
I *finally* managed to get some bones working in this character mesh I created. Yes, he has a funny shaped head. Yes, he has dodgy knees. But he WALKS!
Read MorePlanet > vortex
Reusing the fractured sphere from a previous post here, and destroying the planet. Just because I can.
Read Moreas3 interface prototype
A prototype navigational system that I created in AS3 for an upcoming project. It’s a bit rough and ready, but the final version will be totally driven by XML and will have a drop-down menu system.
Read MoreCar subdivision modelling
Made from a single plane, with added go faster stripes.
Thanks to Grant Warwick and his great inorganic modelling tips
Read MoreTornado simulation
Just having a play with a tornado effect inspired by (and not in the same league as) this reel by Pete Draper.
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