Posts Tagged ‘video’

Carbon Trust animations

Created with Redhouse Lane Communications, these 3D animations formed the core of five case studies for the Carbon Trust.

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Flowerbed

Playing around with a flip technique and then building in soil and grass particle systems. I stuck a rainbow in for now; next version will have some sort of flower perhaps.

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Dissolve!

Oh dear, oh dear, oh dear. Poor fella.

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Car rig

Big thanks to Trapt CG for their brilliant tutorials and also the-blueprints for their huge database of car projections!

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Jump 01

I used a bone rig for this character, as opposed to a biped rig. All very basic, but progress nonetheless.

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2010 showreel

A rag-bag collection of my latest works; all shiny and fresh for 2010!

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Biped animation

I *finally* managed to get some bones working in this character mesh I created. Yes, he has a funny shaped head. Yes, he has dodgy knees. But he WALKS!

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Planet > vortex

Reusing the fractured sphere from a previous post here, and destroying the planet. Just because I can.

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Wall fracture

Simulating a ball fired into a wall with the usual dodgy textures etc.

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845club.com promo

A promo made for the845club.comthe845club.com. I was given complete creative control, creating the 3D environments and compositing the final result.

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© 2010 David Curtis | Interactive Design & Motion Graphics | London